Hi Chief,
We’re familiar with this issue. Collecting trophies and resources are two Clashing cornerstones. Consequently, balancing these elements is one of our top priorities -- they always have been, and will continue to be.
We monitor and assess loot availability and trophy distribution very closely, as it's at the core of what makes the game fun to play. Balancing these metrics is extremely challenging, as a number of players can face a dry spell of loot and trophies while many other players still have access to them.
The reason is: if you're a top-level player, the number of Clashers with less trophies than you greatly outnumber those with more. That's why most of your battles are fought with players at lower trophy levels, and is also why you run the risk of losing more trophies and gaining less. Like most games, Clash becomes more